This also means that finally, unfair maps are coming to Hero's Hour. Such as this one shown above, named Surrounded, in which you're surrounded by a single enemy controlling three Decay towns. You can have as much control as you want, or as little. Almost everything can be configured, including turning symmetry off as well as toggling on or off random map objects. It has built-in functionality for creating symmetric maps that ensure fairness, and as mentioned, it uses the procedural map generator to fill out any stuff you leave undefined. This is actually a highly sophisticated tool that makes creating custom maps in Hero's Hour a quick endeavour. This half is known as the node map editor, and allows you to create custom maps by editing the nodes that the procedural map generator uses. Or, well, half of the full custom map editor package. Since the last update, I've been hard at work creating a custom map editor. Welcome back to the crazy tales of development corner for Hero's Hour.
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