![]() ![]() Int length = binaryReader. Using (BinaryReader binaryReader = new BinaryReader(fs)) Using (FileStream fs = new FileStream(nameOfTheFileToLoad, FileMode.Open)) Static void Decompress(string nameOfTheFileToLoad) Unpack the Vuforia Engine for UWP to a folder in your development environment. OsBZip2.Write(objectSerialization.GetBuffer(), 0, objectSerialization.GetBuffer().Length) //write the compressed file The Engine SDK and Vuforia Samples use C APIs for Unity development and. Using (BZip2OutputStream osBZip2 = new BZip2OutputStream(fs)) Using (BinaryWriter binaryWriter = new BinaryWriter(fs))īinaryWriter.Write(objectSerialization.GetBuffer().Length) //write the length first ![]() In this tutorial, we dive into how to extract or unpack unity asset store packs to their. Using (MemoryStream objectSerialization = new MemoryStream())īinaryFormatter bformatter = new BinaryFormatter() īformatter.Serialize(objectSerialization, objectToSerialize) The tool for extracting Unity Assets: images, textures, cg art. Using (FileStream fs = new FileStream(nameOfTheFileToSave, FileMode.Create)) Static void Compress (string nameOfTheFileToSave, ISerializable objectToSerialize) I suppose the following code could be handy for someone: using 2 I could not find any way to compress files easily, so eventually I used a 3rd party library that works very well in Unit圓D (web player included): SharpZipLib Recently I needed to compress a binary stream that was getting to big to be serialized over internet. ![]()
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